To keep things fair, the last player (or team) to end their turn in each round is blocked from taking a second back-to-back turn and must wait until either an opponent begins their turn or half of the round passes. Players can even play simultaneously! After the last player takes his turn, a new round begins immediately. In a freestyle game it doesn't matter in which order players take their turns. When playing a sequential game with teams the order is staggered, alternating between teams. Sequential games are slower but straightforward. In a sequential game player 1 is first, then player 2, then player 3, etc. When players miss the first round their armies are automatically deployed evenly. During this first round, you cannot see your opponents' deployments and all players can play simultaneously.
#THE PLAYERS CLUB ONLINE FREE MANUAL#
With manual initial troops, each region is initially populated with 1 troop and during the first round of the game players deploy the rest wherever they see fit. With automatic initial troops, each region is initially populated with 3 troops. In team games, zone bonuses must be held by a single player to have effect. When a player is auto-kicked in a team game, the first surviving teammate inherits the troops and spoils. In team games, you can deploy on your teammate's regions and reinforce to your teammate's adjacent regions (but not through them). Teammates are determined by the sequence of players, for example the first two players and second two players make up two teams in a doubles game. To play a team game, try doubles, triples and quadruples. This involves more complex gameplay decisions and can allow for games involving less luck, particularly compared to Standard 1v1 Games. Play alternates between the different armies. Polymorphic games allow players to control more than 1 army.
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You win the game if your target is killed - whether it be by you or another player! When a player is auto-kicked in an assassin game, the game continues and whomever had the deadbeat now has to kill the deadbeat's target.
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In an assassin game each player is assigned a secret target, designated in-game with crosshairs next to the username. However if a players troops are eliminated from the map by a non-player (for example, via killer neutral), then no points will be awarded for that player's elimination. When players are auto-kicked in a terminator game their troops remain on the map, and you can still get points (and spoils) from them if you eliminate the deadbeat before the game is over (otherwise their points are awarded to the game winner). In a terminator game you get points for the players that you eliminate. In a standard game each player fends for himself and there is only one winner. Conquer Club has 100s of maps, go here to check them out. To spice things up, you can play on various maps, each having its own configuration of regions and zones. Select how many players will play the game Map